D&D: Storm King’s Thunder

The monsters your Dungeons & Dragons group face are getting a little bigger with the latest adventure – Storm King’s Thunder. I hope your bag of holding is large enough to pilfer the plus-sized loot a Frost Giant might drop.

Storm King’s Thunder is designed for characters from Level 1 to 11 and up. This adventure sees the titular Storm King Hekaton mysteriously absent from the Forgotten Realms, leaving the Giant races he usually holds in check free to unleash an invasion across the realm. With Frost Giants raiding the Sword Coast, the cities of the Cloud Giants appearing above Baldur’s Gate, and Fire Giants assaulting the deserts, the small folk of Faerun have to band together before they’re all crushed beneath the heel of the Giant races… both figuratively and literally.

Here’s a quick gallery of what you can expect!

Rune magic is an ancient practice that allows giants, and anyone else who masters the runes of power, to grant magical properties to an object by scribing a rune on to it.

 

Triboar is a market for the horses raised by nearby ranches. Blacksmiths, harness-makers, and wagon-works also flourish in town. Nearly half of Triboar’s population lives outside the town proper on sprawling ranches and neighboring farmsteads.
Triboar is a market for the horses raised by nearby ranches. Blacksmiths, harness-makers, and wagon-works also flourish in town. Nearly half of Triboar’s population lives outside the town proper on sprawling ranches and neighboring farmsteads.

 

Harshnag the Grim, a formidable frost giant who roams the North, wishes to restore the shattered ordning and seeks out adventurers who share his goal.
Although Northlanders are often referred to as barbarians, not all of them fit this description. Many once-feared tribes have become merchants whose bartering skills are equal to or better than the warlike talents of their ancestors, such that many a Northlander merchant earns more booty than their raiding neighbors.
Although Northlanders are often referred to as barbarians, not all of them fit this description. Many once-feared tribes have become merchants whose bartering skills are equal to or better than the warlike talents of their ancestors, such that many a Northlander merchant earns more booty than their raiding neighbors.

The Storm King’s Thunder adventure guide comes with everything a budding Dungeon Master needs to create a new campaign within the story of the Giant invasion, as well as details on a new type of loot that players can find in their adventures to use against their large foes. These include items imbued with the Giant’s own Rune magic, a powerful enchantment the Giants used to fight dragons.

Storm King’s Thunder will be available from September 6th, for $50. You can find out more information about the adventure at the D&D website.

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About Dylan McEvoy 250 Articles
Born into a military family, Dylan was not in one spot for a long time, though his nerdy ways followed him wherever he went. Finally settling down in Ottawa to start his career, he pursued a hobby and wished to share his love of Nerdyness with others. And thus, The Nerd is the Word was born!

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